I’ve written in the past about Rhonda Smiley and me adapting our screenplay, Blowback, into a graphic novel.
I’ve yet to go into much detail, though, as there’s so much to cover.
Now, thanks to the fine folks at Pipeline Artists – specifically Editor-in-Chief, Jeanne Veillette Bowerman – I’ve got lots of real estate to spread out.
In a series of articles for Pipeline over the course of the next few months, I’ll go into depth about suggested steps, along with my specific experiences.
My first piece just went live a couple of weeks ago.
Adapting a Screenplay Into a Graphic Novel Part One: Getting Started Before You Get Started goes over researching the medium, picking a script to adapt, and deciding on goals for the project.
If you’re curious about the process, please click over and take a look.
I mean, why wouldn’t you?
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Jim Hereth‘s latest project is his debut action/adventure graphic novel, Blowback, available now in digital and paperback editions at Amazon.