[THE MAKING OF] San Diego Comic-Con 2017

Armed with freshly updated promotional swag

As I roamed the crowded aisles of the San Diego Comic-Con, handing out Blowback bookmarks to the distracted and confused, the electricity in the air was both alluring and intimidating.

The ultimate goal is to be here in our very own booth with our very own book next year, but schedules are tricky (and costs can be intimidating).

Time will tell…

Regardless, it was great to check out all the amazing creators promoting and selling their projects.  Many are already household names, while others are working hard to get their names in the minds of fans for the very first time (and their books in fans’ hands even more so).

Cyborg checks out the crowd as Wonder Woman checks her Twitter feed

And, of course, there are the big studios and stars for panels and presentations, along with the accompanying lines.

If you’ve never been to a con before, this one is quite the production.  The mothership, if you will.

Just walking along, minding my own business, I stumbled into an appearance by Justice League stars, including Ray Fisher, Jason Momoa, and Gal Gadot, who waved to the crowd below from their cozy DC loft space overlooking the floor.

The event also serves as a de facto “family” reunion and meeting place.  If you have friends who share your interests, both personal and professional, you’re more than likely to find them here.

Impromptu reunion

I was inside the convention center for no more than ten minutes when I ran into Charlie Unger (@Ungerfilms), a filmmaker friend and director of the indie movies, Come Together, and the upcoming, My Apocalyptic Thanksgiving.

Charlie was there with his daughter, who had arrived a day earlier to guarantee her entry into the Teen Wolf panel (multi-generational groups are a common sighting, our geek apples not falling far from our geek trees).

From there, I saw several more people I knew or had met previously, while tracking others on social media lurking somewhere nearby.

Comparing wares with Greg Rankin

In addition to those in the aisles, you’re apt to find familiar faces on the other side of the tables as well.

Not too long after bumping into Charlie, I stumbled onto the booth for yet another colleague, Greg Rankin (@VonRankinstein), animation director for DreamWorks’ Dragons: Race to the Edge, and artist extraordinaire.

There, I picked up a deck of his Steampunk Poker cards and talked a little while about his project (including the manufacturing process for his “chips”).

And, or course, what con experience would be complete without a connection to Blowback’s artist, Kev Hopgood?  Along with a parade of other amazing cosplay, that weekend for me included a guy dressed as Iron Man, clad in a version of his Hulkbuster Armor, which was originally designed by Kev himself.

Shadowed by a Tony Stark Turducken

Small world.

 

(This post first appeared in the News and Notes section of the Blowback Website)

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[IN THE TRENCHES] I.P. Or Do I?

Not Uncomfortable at All.

What the hell is I.P., you may ask?

Well, to start with, there’s no need for that kind of salty language.  There are kids all over the internet.

Intellectual Property is the literal meaning behind it, but in essence, it’s made-up stuff that someone owns the rights to.

It can be written.  To some degree, a spec script is intellectual property.  But that’s not generally what people are talking about when they use the term.

Most people in the business are referring to something that’s already been produced in some capacity.  A book, a comic, a web series.  Maybe a board game or viral video.

But even then, I.P. doesn’t really become anything of value until it’s a known entity to the public.  Preferably known and liked.  Though sometimes just known is good enough.

Old television series and movies are popular forms of I.P. right now.  Those have a lot of value as they can be recreated many different ways, complete with a built-in hook.

These days it seems to be a popular concept to freshen up old I.P. by changing its format, rebooting series into movies (Mission: Impossible21 Jump Street, CHiPs) and movies into series (Bates Motel, Lethal WeaponWestworld).

Not your Father’s Jumanji. Possibly Not Yours, Either.

Not that there aren’t also plenty of examples of movies being remade as movies (Planet of the Apes, The Mummy, Jumanji) and series being remade as series (Hawaii Five-0, One Day at a Time, Fuller House).

Really, as long as you have a title people have heard of, you’ve got “brand awareness” and something to sell that buyers will be interested in.

There are no guarantees for sure.  There have been examples of hugely successful media properties born out of I.P., as well as utter disappointments.  Regardless, the appeal always remains to financiers, as those properties and titles are considered pre-sold to audiences.  People have heard of them, so the marketing is already underway before anyone even spends a penny on the newest version.

Granted, most of us don’t own the rights to old series or movies, unfortunately.  Though a way to sort of achieve a similar result is to research recognizable properties that are in the public domain and invent a new take on those (Robin Hood and his Undead Men or Treasure Island Resort maybe?  I dunno.  Just spit-balling.  Check with your lawyer).

But With Zombies!

Obviously, it would be ideal to create something entirely new that comes to have value in the marketplace and can eventually translate to an entertainment property.  Not at all a simple task, of course.

Nor should it really just be a means to an end. Ideally, you should make something you love and then figure out how to get it into the world and known.  Maybe a play.  An album. Trading cards.

Be realistic, though.  And smart.  Always be aware of the marketplace and try to tailor your projects for it.  But if you’re going to do the hard work of creating, make sure to find an idea that you have a passion for, because getting to a place where your I.P. is the kind that Hollywood will come knocking for is going to require a hell of a lot of dedication.

Start brainstorming.

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[IN THE TRENCHES] Merch

Young Einstein Mug

My name is Jim Hereth, and I have a problem.

We all love merch.  Stuff.  It’s hard to leave a concert or game without picking up a t-shirt or cap, maybe a giant foam finger.

How else will everyone know you were there?

We’re even compelled to bring home water bottles and keychains from radio station promotions and frozen yogurt shop grand openings despite knowing we’ll probably never use them.

More stuff!  And free!

It’s the American way to consume and collect, and what better than something that illustrates your special connection to a movie, musician, team, or cartoon mouse.

So where do screenwriting and merch come together?

Well, for one, entertainment and commerce have pretty much been linked from the start. Even more so in the era of buzzwords like branding and vertical integration.  They feed and fund one another in a never-ending loop.  After all, it is show business.

Some merchandising makes its way to the marketplace after a movie or series has proven itself a hit.  More commonly, they’re developed and produced simultaneously.

Garbage Pail Kids Movie

You’re not hallucinating.  This really happened.

The more peculiar phenomenon (and yet, quickly growing in popularity, it seems) is the somewhat artistically questionable entertainment property that’s specifically put into production to piggyback off the success and/or name-recognition of a preexisting product, toy, or even theme park ride.

I’m looking at you, Battleship and Pirates of the Caribbean.  And where do you think you’re going, The Garbage Pail Kids Movie?

Over the years, the projects I’ve worked on have generated a fair amount of merchandise (some also generated from it).  There have been toys, clothes, DVDs, and all manner of molded plastic Happy Meal choking hazards.

I’ve done my civic duty and collected my share.  Some I’ve had to buy myself, while others were distributed free as a job perk (Rhonda was given an impressive set of Rescue Heroes figures when she was the story editor on that series.  After the project wrapped, though, it was my nephews who were the real winners).

Years later, my show souvenirs generally still populate my desk or an office shelf, acting as a sort of career museum and three-dimensional resume.

Gormiti Action figures

Do they have to battle?  Can’t they just chat over cappuccinos instead?

Perhaps one day they’ll all collapse on top of me and I’ll become a permanent exhibit in the museum as well.

For my own personal projects, however, the idea behind creating merchandise is promotion.

Today, with virtually no financial investment, a person can create all sorts of customized swag through sites like Cafe Press and Zazzle.  T-shirts and glassware seem like the most popular items, but there are even seemingly random things like pacifiers and iPhone cases.

It’s kind of crazy, really.

So crazy that anyone can do it.  Which means you can too.

Before you get too excited, though, you should know that this is really not a moneymaking venture in and of itself.  The advantage of not paying any up-front money with a print-on-demand platform leads to an infinitesimally small royalty when something gets bought (a $14.95 mug generates a .60 royalty on Zazzle for example, and upping your royalty percentage can quickly lead to product prices that no one in their right mind will pay).

But making money selling merchandise isn’t your primary goal anyway.  If you’re a writer, your primary goal should be to get awareness of your project out into the world, ideally paired with a URL for the project’s website (if you don’t have a website for your project, you should probably start your marketing plan with that).

Here’s an example and simultaneous plug (speaking of promotion)…

Rhonda and my graphic novel, Blowback, isn’t going to be published until Spring of 2018, but fans can already get their hands on several different mug designs right this very minute.

And if someone buys one and uses it for coffee at their office, maybe someone else will see it and maybe check out our site… and maybe subscribe to our newsletter… and maybe actually buy a copy of the book when it comes out.  Sure, that’s a lot of maybes, but without putting it out there, that’s a guaranteed non-sale.

[TEXTSMITH] Mug

An actual, virtual [TEXTSMITH] mug. 

Since you’re here and we’re already on the subject, you should know that even a [TEXTSMITH] mug can be purchased by the most zealous of this blog’s twelve readers (don’t do it, mom).

As with this example, you don’t even need graphics…  or a likely market, I suppose.

But the point is that this bit of merch is out there.  Available.  And even if that hypothetical person at the office who has a mug of your project is you, that’s still more opportunities to build your project’s audience than if it had a picture of Garfield or SpongeBob.

And if all else fails, you may not have made a movie yet, but at least you made a mug.

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[IN THE TRENCHES] Two Heads

Not to be Confused with the French Sculptor

Collaboration.  Not an easy thing to accomplish effectively, but the entire entertainment business is built around the concept, so it’s better to embrace the notion than to fight it.

Seriously, you can’t fight it.  I’ve tried.

Sure, some other art forms may allow you to control your project from conception to finished product, but this isn’t sculpture and you’re not Rodin.

As a screenwriter, one of the simplest forms of collaboration is working with a partner.  But simplest and simple are two very different words (actually they’re not that different – just two letters, to be specific.  Their meanings, however, can be).

THE PROS

Shared responsibility and twice as much imagination to solve problems, think up great scenarios, and brainstorm ideas.

THE CONS

Two different writing styles can sometimes be hard to merge, and opinions as to how to proceed, or what line works best in a particular instance can grind projects to a halt and damage friendships.  Also, lead to violence and the occasional restraining order.

And even if you do get along swimmingly, you still have to split the spoils.

When Smith Met Corona…

But let’s say you’ve embraced the risks and decided to throw your lot in with a writing partner.  Before you take your vows, what should you be looking for to get the most out of this creative marriage?

Ideally, partners should have different strengths that complement each other.  One is great at character, while the other excels at plot…  One is deft with dialogue, and the other writes the crap out of action scenes…  One is good at ordering the food, while the other really knows how to handle the delivery guy at the door…  You get the idea.

Not to say you can’t be productive with a writing partner who shares your strengths, you’ll just get more out of it if you both bring something unique to the table.

I can say most of this from experience, as I’ve been a part of many different types of writing collaborations throughout my career, and most of the projects I’ve worked on recently have been with Rhonda Smiley, who’s also my collaborator in life.

That specific subset of professional relationship – which is simultaneously personal – can come with its own special obstacles.

In cases like ours, struggles to come to a consensus on lines, sequences, or schedules can easily seep beyond the professional boundaries and lead to tense dinners and terse conversations.  Provided there are conversations at all.  Still, we’ve made it work so far.

WRITING PARTNER STYLES

The Dream Team.  And Mel.

▪The classic version is what I refer to as The Dick Van Dyke Method – One person sits in front of the computer (for Sally Rogers, it was a typewriter) and types out the script on the spot as they and their collaborators come up with lines and scenes out loud.

▪The Hereth/Smiley Method (Rhonda would probably call it the Smiley/Hereth Method, but this is my blog) – Ideally over a meal (the specific meal isn’t important, as long as there’s food and/or drink and the table has enough real estate for two plates and a notepad), we break an outline together.

For television scripts, one of us will then take the first pass and subsequently hand it off to the other, and back and forth until we’ve filled in all the gaps and are happy with the results (or can’t stomach the idea of reading it again for the twentieth time).

For features, we’ll break the outline into four sections and then each tackle two.  After that, we combine, do notes, and then trade off rewrites.

The Other Method – I swear I’ve heard of partners each writing their own versions of scripts and then combining the best parts.  That, however, is insane.

Regardless of your method (and it should be whatever works best for your particular team), what you learn over time is that you have to give in a little – like with every collaboration or partnership.  You can’t try to dominate the relationship or you’re going to stifle or push away your partner.

Maybe some things aren’t going to end up the way you would do them if you were writing them by yourself.  That’s okay, you’re not writing them by yourself.

Sure, sometimes there are going to be things you want to fight for.  Just pick your battles.  Maybe trade lines or beats.  I really want this here, you wanted something else over there.  If I can have this, I can let you have that.  Compromise.

Oh, and although it may sound like an awkward thing to broach, you really should consider putting together some sort of collaboration agreement before you start.  I know it seems a little formal, but if anything goes wrong (or one of you just becomes unavailable or uninterested), there’s an understanding in place as to how to proceed from that point.

Here’s a template from the WGA, though you can also inquire of the Google.

By the way, I’m not a lawyer (I only own one suit, after all), so I’ll just say to please use some common sense when you put one of these together, and no matter what happens… Don’t sue me (I think that’s a standard disclaimer I should put on every post).

Just Weird, Right?

Ultimately, if you’re a lone wolf or an absolute control freak, then a partnership is probably not for you.  But if not – two heads, as they say, might be better than one.  Well, except if they’re on the same body.

Then it’s just weird.

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[IN THE TRENCHES] Great Minds

I was at a pitching event a few years back, and at one of the tables the pitch for my script was met with enthusiasm…  and then quickly followed by a caveat that made that positive experience turn dark, gray, and kinda runny.

Unfortunately, it sounds a bit too similar to Transformers, not to mention GoBots, which is in development right now.”

Okay, well, maybe twins can occasionally be a bad thing.

Well, that took the wind out of my sails pretty damned quick.  I’d spent a hell of a lot of time and energy crafting what I thought was a great script, only to be told that regardless of how awesome it might be (and it was awesome, of course), it had already been done.

As far as this development executive (or assistant, probably, given the setting) was concerned, it was no longer a viable project.

Now, I didn’t personally agree with that assessment.  The stories and concepts bore precious little resemblance to one another.  It’s like suggesting that there was no need to produce American Sniper, since Lone Survivor was already released the year before and they were both about soldiers.

Just because two movies cover the same subject matter doesn’t mean they’re the same movie, or somehow redundant.  And even when they are kinda redundant, it doesn’t mean they can’t both still be successful.

In fact, there’s a long and well-documented history of competing studios coming out with oddly similar projects very close in time to one another.

I noticed it for the first time during the body-switching craze of the late 80’s.  Within a span of 14 months, Like Father, Like SonVice Versa, 18 Again!, Big, and Dream a Little Dream all hit the multiplex.

Apparently, seeing double is one of the more common side effects to being in the entertainment business.

A more recent occurrence was 2011’s  romantic comedy twins, No Strings Attached, with Ashton Kutcher, and Friends with Benefits, starring Mila Kunis.

Which was weird on several levels (was this some strange part of their mating ritual we were all forced to a take part in?).

And, of course, there were the even more jarring mirror images, Olympus Has Fallen and White House Down  in 2013.

There’s actually an awesome Wikipedia entry on this phenomenon, so you know it’s true.

Yet these filmic doppelgangers – sometimes caused by zeitgeistic™ happenstance, other times arising from generally acknowledged audience trends – don’t necessarily undermine each other.  Tom Hanks’ Big was fourth to the theaters, but that didn’t stop audiences from coming in droves and making that movie the biggest hit of the bunch by far.

So what should you do if your idea is pretty similar to one that’s out in the theaters or on the verge of being released?  Well, you never know what might happen, but if you’re still in the idea stage, and you’ve got several different stories that you’d like to write, then it’s probably a good idea to pursue one of the more unique ones instead.

With all the excuses there are for turning down a script (legitimate or otherwise), there’s no need to give a reader an additional reason to pass.

You know… The same, but different.

On the other hand, even if you’ve already crafted an awesome screenplay that a released movie makes feel superfluous, all is not lost.  A writing career is a marathon.  Put that one on the virtual shelf and come back to it later, when the concept doesn’t feel so secondhand in the buyers’ minds.

Of course – contradicting all that – there are also instances where executives will be clamoring for their own version of the hit movie that just came out from a rival studio. “The same but different” mandate is something you’ll hear bandied about a lot.  In that case, you might just discover that you’ve caught lightning in a bottle.

No matter what, always make sure to look at the bright side of the situation, despite how crappy it may appear at first.  Clearly, you have your finger on the pulse of the industry…

Minus nine months or so.

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[THREE CENTS] The Most Important Thing

A few weeks ago I found out that a guy I went to high school with had taken his own life.  Needless to say, it’s horrible.  I feel terrible for him, his family, everyone in his life.

I wasn’t friends with him back at school, but I knew who he was.  I had a fairly small class, so you pretty much knew who everyone was.

As far as I was aware at the time, he was just a kid like me.  He went to class, he played on the soccer team, he danced at the prom.  But he might’ve been struggling even back then.

Everyone knows that life can be hard.  And for people who suffer with mental or emotional problems; depression, maybe addiction…  It’s a hell of a lot harder.  Sometime more than people can take.

What does this have to do with writing?

I don’t know exactly.  But it certainly makes me stop and give some serious thought as to what it’s all about.

For some people, writing can be an outlet for their emotional turmoil.  A way to express their sometimes complicated thoughts, and maybe release some of that stress in their lives.

On the flip side, trying to make a go of it in the entertainment business can be exhausting, both physically and mentally.  It’s also highly competitive and filled with more than a few toxic individuals.  It can be difficult for even the most zen of personalities.

So if you struggle with the aforementioned emotional problems, depression, or addiction, it might not be the healthiest pursuit.  And being healthy and happy is more important than selling a script.  I know, there are days when it doesn’t feel that way, but you know it’s true.

So if you’re working in the business and it’s getting to you, really think long and hard about whether there’s something else out there that will bring more satisfaction to your life.  More peace.  More contentment.  Hopefully even joy.

And that message obviously covers all industries and all people.

As far as I know for sure, we only get this one life, so the most important thing to pursue is that happiness.

If you’re reading this and you’re struggling too, know that you’re not alone.  Don’t suffer in silence.  Find someone to help.  A friend.  A mentor.  A support group.  Anyone.

Just reach out.

And if you don’t know where to turn, someone who cares is only just a call or a click away. Don’t give up…

National Suicide Prevention Lifeline: 1-800-273-8255

https://suicidepreventionlifeline.org/

https://twitter.com/800273TALK

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[THE MAKING OF] Sight & Sound Film and “Nightmare Mosaic”

That’s either me or Steven Seagal.  Possibly Sting.  I’ll let the reader figure it out.

Ah, film school.  I imagine it’s a lot different today than when I went through it.  For one – we shot and edited with actual film. Not quite chiseling on stone tablets, thankfully, but an entirely different experience than capturing on digital files and cutting (non-linear no less) on a computer.

At NYU at the time, the first major production class was called “Sight & Sound Film” during sophomore year.

For most of us, this was the first time we got to advance beyond consumer level Super 8 and onto “professional” 16mm equipment.

It was go time.

My professor for that class was Christine Choy, who was not only an educator, but also a successful filmmaker.  As if to punctuate that distinction, we arrived at class one morning to learn that her documentary, “Who Killed Vincent Chin?” had just been nominated for an Academy Award.  If she didn’t have our full attention before, that pretty much sealed it.

Before you could make a 4K feature with your cellphone, there was this beautiful baby.

Over the course of the semester, each student in the class conceived, directed, and edited four or five short films, usually based on an assigned concept.

The stock we were supplied with was black and white and there was no sync sound…  But we were still the auteurs of our own little masterpieces.

And for college credit to boot.

There was a definite lean toward being “artsy” at NYU.  A lot of very serious kids wandered around the building at 721 Broadway sporting jet black hair and matching Doc Martins.  Black and white film can lead you in that direction pretty quick, I guess.

As my partner Rhonda (who shared a pretty similar film school experience at Concordia in Montreal) points out, if there was anything you could rely on in a student film class, it would be a lot of movies featuring people walking through graveyards and looking at themselves in the mirror.  I suspect my fellow students at Tisch felt it was of paramount importance to create the opposite of what they imagined was being generated on the sunny – and shallow – campuses of USC and UCLA.

On second thought, maybe you should pay attention to the man behind the curtain.

Serious and artsy were never my thing, however.  My vision has always been of the more popcorn variety.  And the same went for my student films.  I did a gunfight parody centered around a game of Quarters, a Psycho spoof, and a mock (and mocking) movie trailer for an imaginary Steven Seagal action movie.

By the time our last assignment rolled around, I had seen a lot of serious, heavy, arty madness in class, and they felt ripe for the picking.  On.

Not that everyone was pretentious.  There were a lot of students in that class that shared at least some of my sensibilities and who I’m still friends with to this day, including prolific A.D. Maura McKeown Redmond, screenwriter and blog mentor Austin Hodgens, and filmmaker/documentarian Mark Smith.

Nevertheless, I decided that my final film would be a parody of all the movies I had seen by my fellow students (obviously, I didn’t give a lot of thought as to how that might affect my favorability ratings going forward).

Of course my ideas and my execution didn’t always merge as handily as I’d like.  Even though I was at college to study something I was excited about, my high school tendencies toward doing things at the last second of the last minute had not quite been overcome yet.

A list of things to parody and a storyboard full of ways to do it.  A dream dashed.

I think you can pick up on the foreshadowing.

Anyway, despite cutting it close, I still showed up at the school’s basement equipment room to pick up some helpful gear (like a camera and light meter), a whole ten minutes before closing time.

But it was already too late.  The filmmaking gods had chosen to flip me the bird and close the check-out early for the weekend. Curse you, Fridays!

Now I was screwed.  This film was supposed to be the culmination of everything I had learned in class, including incorporating audio.  But I wasn’t even going to be able to make one at all.  I’d simply run out of time.

I don’t remember what the hell went on between not being able to get the equipment and the class where we were supposed to screen the results, but the night before, I finally got to work.

Desperate times…

On the floor of my dorm room, I set up a rudimentary edit system, consisting of a glass mini fridge shelf set on top of a milk crate, with a desk lamp shining up and through it.  Then I taped a small piece of film on the glass as a guide, and used a razor blade to make cuts by hand.

But if I didn’t get an opportunity to shoot anything, what the hell was I cutting?

All the outtakes to my previous films for class, of course.  My magnum opus would ironically consist solely of footage I’d determined wasn’t good enough for anything I’d done up to that point.  I knew it wasn’t likely to win an Academy Award (probably not even a Razzie), but it felt like it was better than showing up empty-handed.

Man, what I would’ve given for this piece of cutting-edge technology.

The most substantial piece in that grab bag of discards was one long take of a P.O.V. walking up my dorm’s stairs and through the hall.  Soft focus (also known as blurry) and shaky, its duration alone nevertheless made it a no-brainer to use as the spine of the piece.

Into that, I cut assorted outtakes and trimmed clips from my other films, culminating in a shot of a screaming face.

It was not great.  Hell, it wan’t even good.  But it was something.  I called it “Nightmare Mosaic” in the hopes of making it sound more creative, and perhaps even intentional.

When the lights came up after screening it in class, reactions from teacher and students alike were less than enthusiastic.  Likely more puzzled than anything.  This was not going to reflect well in my final grade.  Nevertheless, my time was mercifully over, and we were moving on to the next student’s film.

At least until the aforementioned Mark Smith (who was also one of my roommates) laughingly blurted out that I had cut my film together in our dorm room the night before.

I was pissed.  And busted.  I couldn’t believe he’d rat me out like that for a laugh, seemingly undermining any chance I’d have to “get away with it.”

“Nightmare Mosaic”  This blurry still frame pretty much says it all.

Only it turned out to miraculously be my saving grace.

Suddenly Professor Choy wanted to know more.  We weren’t going to move on, we were going to dig in. How the hell did I cut a film in my dorm room?

I detailed the milk crate faux Steenbeck, combing through outtakes for an idea, even the attempt to quicken the pace as the film reached its climax by literally editing film by length, a la Eisenstein for “Battleship Potemkin” (finally, something I learned in film theory class I could actually apply).

And just like that, my Frankensteined celluloid monument to great ideas dashed by procrastination transformed into an impressive primer on guerrilla filmmaking, improvisation, and self determination.

Not quite enough for an “A,” of course.  Professor Choy wasn’t crazy.  But it was enough to prevent torpedoing my GPA.

My accompanying paperwork.  Clearly a tacit admission of guilt.

What’s the lesson here?

Not sure, really.  Don’t put yourself in terrible situations?  Probably. But more importantly – to me anyway – is never give up.

We all find ourselves in crappy circumstances, sometimes by our own doing, and sometimes through fate.  It’s normal to feel defeated and lament all the things that went wrong.

But only for a little while.  Then it’s time to get back up and make some lemonade.

Metaphorically delicious.

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[IN THE TRENCHES] I’ll Get Around To This

Limited time ticks away. But at least it looks cool doing it.

Let me open by saying I was initially hoping to have this ready to post last week.

Well, I may not be on time, but at least I’m on theme.

Procrastination.  It’s quite the beast, really.  It can easily eat up a writer’s day, week, even a lifetime if they let it.

And I do let it.  A lot.  Naturally, this is a huge problem if you’ve got ambitious plans and precious little free time.  You can’t afford to waste it.

And yet there are so many different ways to waste it.

Even before the internet (society’s most cutting-edge form of procrastination) there was already laundry, naps, coffee, newspapers (remember those?), and of course, television.

Still, you want to get your scripts finished or you probably wouldn’t have started them in the first place.  So if writing-avoidance is also a problem for you, what can you do to combat it?

Ideally, you want to get yourself a Rhonda Smiley, like me.  Not the actual one, but a metaphorical one.  On second thought, Rhonda herself might be the metaphor in this example (I feel like I should know this).

Regardless, what I’m talking about is a writing partner who doesn’t have a problem with procrastination.  Someone who is driven to get things done long before a deadline is bearing down on them.

Let me be clear.  I’m not suggesting your Rhonda Smiley do all the work while you binge watch Game of Thrones episodes.  Instead, this kind of partner helps keep you accountable and pushes you to do your share of the pages that need to get done in a timely manner.

But maybe you’re a lone wolf behind the keyboard, what then?  Obviously some form of time management (which may or may not be a future post) is key.  The real trick is figuring out what motivates you away from the distractions and back to the work.

Deadlines?

Looming.  Always looming.

This is pretty straightforward.  You can only procrastinate so much when a delivery is on the line (at least if you want to get paid, and have a chance at another assignment in the future).

If you don’t have to deliver to anyone but you, then you need to create a self-imposed deadline.  Once you decide when you want to have your draft finished, take out a calendar (and possibly a calculator) and work your way back from that date.  How many total pages are you hoping to achieve?  How many do you have so far?

Take the difference and divide that by the days until your deadline.  That number is the daily page target you’re gonna have to keep if you want to finish… when you want to finish.

Another form of self-imposed deadlines for aspiring professionals (even actual professionals) are screenwriting contests.  Entry deadlines are frequently cited as a good motivator for getting those fingers back on that keyboard and getting back to work. Financially speaking, early-bird entries are often cheaper.  That’s an even tighter deadline.

Maybe the cost savings will push you to be more efficient with your time.

What wouldn’t I do for a bag of these?

Deals?

Other than the fact that writing is supposed to be what you want to do in the first place…  What’s in it for you if you finish another page?  Another ten?

You decide, but make it tantalizing.  What kind of carrot do you respond to the best (I imagine it’s not an actual carrot.  If it is, you’re in a lot better shape than I am)?

Maybe after you finish each page, you agree to let yourself surf online for twenty minutes.  How about food?  An hour of writing and you give yourself a cookie.  Maybe get through an act and watch an episode of Project Runway.

Writing Buddies?

Like a gym buddy, sometimes just having someone else working parallel to you is enough motivation to get you working when your mind wants to drift away.

This isn’t an actual writing partner on a particular project, just someone you share goals with, like pages or drafts.  Someone who keeps you honest and on-the-job, while you do the same for them.

In a similar vein are social media prompts called Writing Sprints.  I’ve never actually participated in one myself, but I first heard of them via an article by Jeanne Bowerman at Script Magazine.  Basically it’s a call to arms for anyone who wants to join in and write at the crack of a digital starter’s gun.  You can read more about the concept via this post from Julie Duffy on Story a Day.

The Promised Land.

Ultimately, if you want to write professionally, you can’t let procrastination get the better of you.  For most people, I think a little procrastination is inevitable.  But if you notice that you’re spending more of your “writing time” goofing off than you are actually writing, then you really need to take stock and change some habits before it eats you alive.

Do what you can today and improve over time.  Build good habits.  Change your instincts.  Strengthen those brain muscles.

By the way if you have any unique procrastination busters, please share in the comments. This old dog can still afford to learn a few new tricks.

Now get to work.  I’ll do the same.

In just a minute.

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[IN THE TRENCHES] Dan & Kevin Hageman: Write Brothers

Hageman, Hereth, and Hageman. Not a law firm. Yet.

If you haven’t heard of the Brothers Hageman yet, you’ve almost definitely seen their work.  Dan and Kevin Hageman are the creative minds behind some of the most successful animated features and series of the last few years.

Their writing credits include Hotel Transylvania, The Lego Movie, Ninjago: Masters of Spinjitzu, and most recently, as co-executive producers for Guillermo del Toro’s brand-new hit Netflix original series, Trollhunters.

They graciously took time out of their busy schedules to give us some insight into their process, their inspiration, and how intimidating it is (or isn’t) to work with the iconic director.

When did you realize you wanted to be screenwriters, and what do you consider your “big break?”

D: We had always loved movies, and yearned to be a part of them. Early on, Kevin wanted to direct, and I wanted to compose music for film. When it became apparent that no one would gladly hand over millions of dollars to make our dreams come true – we started writing our own stuff. Lucky for us, someone saw a glimmer of talent in us and gave us a shot. Even luckier, that someone was Steven Spielberg.

K: Our very first pitch was to Steven. We were nervous as all hell. It was like the Olympics, and failure was not an option! Happily, he loved it and it became our first writing assignment!

Trollhunters. Excellent from any angle.

You guys have done several very successful adaptations in both film and television. How do you approach the material to find your “take?” 

D: We talk about what the worst version of this movie could be, then we discuss the best version. Hopefully, we end up with something better than what the audience is expecting.

K: Whether it’s Hotel T, Lego Movie, Ninjago or Trollhunters, we always start with finding the wish fulfillment and the heart. Once we feel like we’ve captured both, then we know we have something special on our hands.

As writing partners, what’s your collaboration process?  

Do you take turns with drafts, split it into sections, write side-by-side on the computer…?

D: We always start with talking about the project. When we feel like we’re on the same page, we start breaking it down together, and continually talk about theme and arcs. Once we feel like we have a good grasp on the material, we divide and conquer. Then exchange scenes and make our changes. Lastly, we go over it together with a fine tooth comb and polish.

K: To add, Dan has a talent at the scenes that require tricky or witty dialogue. My talent leans more toward the visual sequences that require more of a director’s eye.

Do you ever have creative differences that spill over into family gatherings? How do you avoid violence around the Thanksgiving turkey?

D: As with any writing partner, we have our fair share of creative differences, but we usually keep our frustrations to ourselves during the writing process (and they can get fierce). We look forward to family gatherings since we try not to think about writing and just be brothers.

K: I also think we both allow our frustrations to roll off our back. We might be furious with each other one hour, but then we’re laughing and hanging out the next.

Or in the light. The light’s good too.

At this point in your careers, how do you generally find your “next jobs?”  Are you approached with material, do you create spec projects to pitch, or both?

D: A bit of both. If we’re not inspired by the material that’s shown to us, we’ll drift into thinking about our own originals.

K: We’re currently in the fortunate position to have work shown to us. Whether it’s a director, producer or studio, we’ve been developing ideas/projects from the ground up for/with them. We’ve been wishing for some down time so we can try to push our own originals.

I’ve read that you’re working on a feature adaptation of “Scary Stories to Tell in the Dark” for Guillermo, so I imagine you had a good working relationship at DreamWorks.  How did you first get involved in Trollhunters?

D: DreamWorks Animation had asked if we had interest in helping showrun GDT’s series Trollhunters. We have great respect for him, so we jumped at the chance. Partway through the writing process on Trollhunters, GDT liked what we were doing and pulled us aside and asked if we had enough time to help him on Scary Stories. We didn’t have the time, but of course, we said ‘yes’! Glad we did. We love working with him.

Compared to broadcast, did the Netflix model of dropping an entire season at once influence the way you and your writing staff approached the episodes?

D: It concerned us at first, but after they explained why, we saw it as a real plus and a real honor. It was the largest drop ever, and at the busiest time of year. It didn’t really influence us too much – we set out to break down 13 episode arcs. They just happened to decide to drop 26.

K: Normally in television, you’re lucky to be guaranteed 13 episodes, and we got 26! That’s unheard of. So we jumped at the chance to develop one long epic story.

The Lego Movie – The ultimate “block” buster.

Was there a character in Trollhunters that was a personal favorite to write for?  

And did seeing that character come to life onscreen change how they were used in any season or series arcs?

D: Strickler was an interesting cat. We had some great material with him left on the cutting room floor. I love sympathetic, smart villains.

K: Boy, many of us just fell in love with all of the characters. We – and the writers room – strived to make every character great, as if they deserved their own series. For me, I love Strickler. And Toby D is just infectious.

I’ve heard a rumor that you’ve put a lot of Easter Eggs in the show that relate to some of your genre influences.  What kinds of things should viewers keep their eyes out for in Season 1?

D: We don’t have any say in what gets animated for the final product, but I can say we kept a board up in our writer’s room that took a tally of every movie or television show we were ripping off. Some more blatant than others.

K: Some films influences to look for: The Goonies, Big Trouble in Little China, The Lost Boys, Young Sherlock Holmes, Raiders of the Lost Ark, Gremlins, The Last Starfighter, The ‘Burbs, Rear Window, The Thing, The Incredible Shrinking Woman, Weird Science, The Monster Squad, Return of the Jedi… I could go on! There’s even references to my senior thesis short from Loyola Marymount film school –‘Dawn of the Dwellers’ – which just so happens to be about some geeks who discover monsters are living underneath their town!

A comedy/monster mash-up.

Do you ever get writer’s block?  If so, how do you battle it?

D: Not really. We may not figure something out right off the bat, but we usually attack every story problem from a thousand directions. It’s helpful just to write the bad version of what you want to say/do – then relook at it in a future rewrite. The solution usually presents itself.

K: What we also do when we hit writers block is we say ‘lets just put a pin in it’. We set that portion of the story aside, and concentrate on another part of the script we know how to tackle.

What advice would you give to aspiring screenwriters?

D: It’s cliché – but just keep writing. It’s a game of perseverance.

K: Yep. I spent 7 years working in film development until we finally sold something. It takes time, and it takes having connections. So get a job or internship in Hollywood and make contacts as you keep writing.

 

SHORT ATTENTION SPAN ROUND

Heathcliff or Garfield?

D: Neither.

K: Ugh. I hate cats.

Keaton or Bale?

D: Bale as Batman. Keaton for everything else.

K: Bale as Batman. Keaton as Mr. Mom. Could Bale do Beetlejuice? Nah.

Not to be confused with the exercise class. 

Gremlins or Goonies?

D: Both.

K: Two of my favorites. But Goonies is framed in my office.

Connery or Craig?

D: I like what Craig is doing with the character.

K: Craig. I love the more grounded approach to characters like Mendes’ Bond and Nolan’s Batman.

Team Cap or Team Iron Man?

D: Why must they fight?

K: Marvel movies lost me years ago. They’re all the same. I’m only a Guardians fan now.

Beatles or Stones?

D: Beatles.

K: Uh… Stone Roses?

 

You’ll have to hold off a while longer for Scary Stories to go into production, but all 26 episodes of the first season of DreamWorks Trollhunters were released December 23rd and are available for streaming on Netflix right now. What’re you waiting for?

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[THREE CENTS] Strange Brew

The directors of the 1960’s Batman series would appreciate this canted angle.

I’ll be writing this post under the assumption that you’ve seen Marvel’s Doctor Strange.  If you haven’t, well, SPOILER ALERT: I’ll be spoiling it.

(and maybe spoiling watching movies in general)

After many years in a lifetime of film, television, and pop culture consumption, you reach a point where you might not have seen it all, but you’ve certainly seen a lot.

Compound that with going to film school, reading books, articles, and posts about screenwriting (kinda like this one), as well as doing a lot of actual screenwriting itself, and you become very, very familiar with all kinds of paradigms and tropes.

These are the dramatic tricks of the trade, the tools you use to construct a completed script from the vague, amorphous – perhaps gelatinous – story in your imagination.  There are set-ups and payoffs, act breaks and turning points, sacrificial lambs, callbacks, and the dark night of the soul, to name more than a few.

I think you know what I’m talking about.

Okay, well, that’s where I’m at right now.  And what happens as a result is that it’s really rare to just watch a movie or television show and enjoy it purely as a dramatic story.  In some ways, it’s translucent.  You see the story, of course, but you simultaneously see through the story to all the gears, cogs, pulleys, and duct tape that hold it together and make it work.

Or frequently not work.

So it’s the sad truth that it’s pretty rare for a movie to blow me away or somehow feel revolutionary anymore.

Which is the case with Doctor Strange.  I don’t mean to suggest that it’s bad or boring.  It’s not.  What it is, though, is just a little too familiar.

Doctor Strange or Stan Lee?  Not as easy to figure out as you’d think.

I’m rather partial to the studio blockbuster, so the Marvel Cinematic Universe usually gets me out of the house and into an actual movie theater.

In this case, despite not knowing much at all about Doctor Strange from the comics, other than he seemed like some sort of hippy wizard magician from the seventies, who looked vaguely like a young Stan Lee.

Was he a practitioner of alternative medicine?  A fortune teller? Ringmaster for a Cirque de Soleil troupe?

Well, I was about to find out.  So here’s how the movie went through these writer’s eyes…

SPOILERS A COMING.  YOU’VE BEEN WARNED.

Let’s start right at the top at the Pacific Theaters Glendale 18, after I’ve taken my last-possible-second bathroom break.

Once the Coming Attractions wrapped up, we were greeted by the new Marvel Logo which incorporated live-action shots from the MCU movies.  Felt a little cheesy, I’m afraid.  I much preferred the previous version which just used images of comic art.

As the movie proper started, we met our antagonist right out of the gate.  As a writer, you obviously need to establish the level of your villain’s villainy fairly early, so that we know what our hero is going to be up against.  This usually falls within a range of Elmer Fudd to Ralph Fiennes in Schindler’s List.

Here it didn’t take too long at all, as Mads Mikkelsen’s character, Kaecilius, quickly relieves a librarian monk of his head and steals some pages from a spell book.  Okay.  Murderously villainesque.  Understood.

That theft led to a chase through the Mirror Dimension.  It was a cool effect for sure, but it reminded me a bit of Dark City.  Did anyone else see that?  No?  Just me?  It was during that period between Keifer Sutherland being a leading man in features and a leading man on television.

The comics origin of Doctor Strange.  And his tights.

After that mandatory early action sequence, we transitioned to an establishing shot of the New York City skyline, which included the Avengers headquarters.  Had to remind everyone of that shared universe, after all.

Anyway, our next introduction was to the hero himself.  My very first thought was: Hey, he doesn’t have an English accent.  I guess the character of Doctor Strange is an American, even though the actor playing him isn’t.  Who knew?  (you know, other than the millions of people who’ve read his comic books over the last four decades or so)

Quick sidebar on the odd fact that so many American superheroes have been played by non-American actors in recent years.  Eric Bana, Hugh Jackman, Henry Cavill, Christian Bale, Sebastian Stan…

Not a new discovery, by any means, but it feels a little odd to have all our superhero jobs outsourced.

Anyway, back to Doctor Strange as the writer went about making sure we rooted for the protagonist.  To start with, we were shown that he’s a sought-after-surgeon, who could perform virtual miracles in the O.R.  And he played Name That Tune with his staff during the procedures, so we knew he was fun and pop-culture savvy.

Following all the doctor-y heroics, we got to see the all-important character flaw that Strange would have to overcome before Fade Out.  As he recklessly drove his super-expensive sports car on a windy road, he talked with an assistant and made sure to show how much of a narcissistic know-it-all he was.  He didn’t choose cases based on need, but rather whether he could guarantee a successful surgery, and whether it would give him the maximum accolades.

What a douche.  Room for growth?  Check.

After Strange’s wreck and partial recovery, he went to meet Jonathan Pangborn in a scene that had surprisingly little for Benjamin Bratt – who played him – to do.  But since Bratt’s a pretty well-known actor, the casting choice alone pretty much tipped it off that we’d see him again later.

Seriously.  Stan Lee, amirite?

Once in Nepal, the Ancient One sends Strange on a Magical Mystery Tour Across the Universe (bonus points for the double Beatles reference).

The visuals here really came off like a 1960’s movie acid trip, which probably served well as a callback to the old school comics’ version of Doctor Strange.  Psychedelic, man.  Far out.

The Sling Ring.  Without any research, I went out on a limb and assumed this had to be part of the comic canon as it sounded a little silly for a feature film in 2016.  I allowed it.

Boy, the guy who was supposed to protect the New York Sanctum was taken down pretty easily by Kaecilius and his crew.  Not sure if he was some sort of nepotism hire, but that was a pretty poor reflection on a secret organization whose duty it is to keep the dimensions safe.

Meanwhile, the newbie with the bum hands did a whole lot better fending off the baddies in his first ever magic fight.  Where was the Cloak of Levitation when the first guy needed it?

The Mirror Dimension.  No, wait…

Just before plot point two, there was a huge action scene in the Mirror Dimension.  Characters were walking on walls and climbing up the ground.  Again, it was pretty cool.  But I had no idea what the rules were, who was turning the dimensional kaleidoscope at any time, and more importantly, I still felt like I’d seen recent similar off-axis setpieces.

There was the whole Inception thing of course, and just this past summer, an action sequence that took place on a crashing, twisting Enterprise in Star Trek Beyond.

The Doctor Strange climax itself hinged on a time loop that bore an awfully big resemblance to Edge of Tomorrow.  It was clever and even funny, but too familiar to really appreciate.

So, you see, if you do this thing long enough, it’s hard to really let go of all your filmmaker instincts and just enjoy yourself at the theater.  On the other hand, Milk Duds.

In the end, though, I’d still give Doctor Strange a thumbs up.  Just not up as far as it was for Pulp Fiction and The Matrix.

Let’s see how I over-analyze Rogue One

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